
Eleonora Skye
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Posted - 2011.02.11 22:37:00 -
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Edited by: Eleonora Skye on 11/02/2011 22:38:06
Originally by: Xintri Ra'Virr
Anyway the reason for create this post was to calm down plex market a bit.( I've bought xx of them at 325m / piece) After rapid drop 4 day ago the price stabilized at good level for me (323m atm). Sorry guys for this little manipulation but i had to protect my investment  Still Plexes are at minimum ( for 6 month time interval).
r o f l... "Ohhh we didn't see coming !" ...I think we'll forgive you son...even regarding the amazing influence you had on the PLEX market. "Protect my investment". Oh my...
Originally by: Xintri Ra'Virr
Look i really don't care what was the main reason for plex pirces stop falling but they did. My post was intended to help stabilize those prices. If it help me reach the goal - good, if prices stabilized all by itself and my post had nothing to do with that - also good. In both cases goal is reached. I just had a few liquid billions to put into something and as i think plexes will rise again to 380m in coming months it will bring nice profit. I'm here to increase my wealth not e-peen. If it sounds like that - it was not intended.
"l o l". "Me me me, i say "buy plex" so plex stop falling. May be ?" 1) It didn't help at all, obviously but 2) the only thing you actually reached is looking stupid.
And finally :
Originally by: Xintri Ra'Virr
You are all wrong.
Let's do some math then. Let's say there is 40 000 players online every single second on the server. Each of them is killing 1 rat during game session of the day. Rat is dropping item x ( let's say it is a shield booster ). So by killing 1 rat dayly they generate 40 000 shield boosters on the market every day. That will be 280 000 items weekly and 1200000 items monthly. This should create a flood of shield boosters on the market bringing their price to the worthless level. Check market stocks now. Do you see any flood? Or maybe stocks are FIXED and amounts of items of every product only vary to the certain point?
I tell you player driven economy is a myth.
You are all wrong + your calculations are probably the funniest i've seen for a while. I mean...seriously : 1) There isn't 40K players online H24 2) Each one do not kill a rat each day (btw you start talking about each second and then about "day session", anyway...) : how many just mine ? Trade ? Prod ? Pvp ? We don't know, but OBVIOUSLY, far less than 40k players rat every day. 3) So now you're going to tell me : "that's an average number, some kill 100 rats, others 0". Y, but : "rat is dropping X item". Each one of them ? So the "100 rats" killed by the player who do that, they each drop something ? "..." 4) "Let's say it is a shield booster" : the same single item ? 5) "40 000 shield boosters on the market, do you see any flood" -> ??????????????????????????????????????????????
I must say i'm amazed. So assuming they all drop something, they all drop the SAME thing, and from this point you calculate it adds "xxxxx items" to the market, which should result in a crash of the prices. 
Ok, nice and what about the OTHERS items ? Can you believe this ? They all drop different things, so rather than 40k item on a single market, there is x, xx or xxx new items on hundreds of market. And depending on how common they are, they cost more or less. Too hard to understand, really ? Please keep investing your money, we need people like you.
Pointless to say that Tutskii was totally right, but i guess his try to teach you something was as useless as mine is.
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